DRAFT FORMAT - SUBJECT TO CHANGE
King of the Hill
Open Team Tournament
BRING YOUR TEAM - START A TEAM TOGETHER - OR WE CAN PUT YOU IN ONE ON THE DAY.
(If you do not have a team and wish to be placed in one - select team "No Name Team - for individuals")
It doesn't matter if you are part of a team or not. Just get 8 to 10 of your operators together and start planning your strategies and drills. It's easy.
Many of the established teams will be looking to recruit up-and-coming heroes to bolster their numbers for this prestigious " King of the Hill" award.
True to the nature of Airsoft, game points will be based on objectives reached, and how well teams do at attacking, taking and securing key strategic positions. The Battleboxes will be used to keep an accurate track of team performance.
Up to 8 teams only can compete in this tournament. The City of Dead will be divided into 4 decent sized mixed terrain fields.
Winners will get their name engraved on a floating trophy and winners and runners up will receive Exclusive King of the Hill Victor patches.
8 to 10 players per team.
Objective based games.
4 fields running consecutively.
Trophy for winning team.
Patches for top two teams
Every team plays 5 one hour games. Subject to change.
Who will be KING OF THE HILL?
Team objective to clock as much time as possible on two timer Battlebox objectives on their field.
3 respawns per player only.
1 hour games
8 minimum 10 maximum players.
No riot shields.
BB grenades allowed but no homemade pyros.
STRATEGY - TEAMWORK - COMMUNICATION
All special weapons to be cleared by marshals before tournament.
No HPA allowed.
Two groups of 4 teams will be drawn.
Each team plays every team in their group.
Most wins determines top of group. Highest overall time taken into account in the case of a tie break.
Top two teams from groups then play top two from other group.
Winner determined by number of wins and time in a tie break.
45 mins lunch break. Lunch included.
Death Rags Compulsory
Radio communications are optional but highly recommended.
City of Dead, Randfontein
This is a 15Ha field. Terrain is mainly buildings with a large section of treed low grass meadow sections to the side. The terrain is flat and there are many interesting open areas between buildings. It is a large field and plenty of flanking opportunities exist.
The large Safe Zone is adjacent to the field sheltered by the ridges from the wind. We anticipate having a rustic toilet facility available as well as catering at the game.
- Diverse field with plenty of CQB opportunities, sniper nests and ambush setups.
- Bush warfare terrain, urban CQB, and plenty more.
- This field is bottleneck-free with so many features and there is always a way around. Flanking options always available.
- This is a tactical teamplay field - Radios are essential.
Special Combat Lunches
We will have the "RationWagon" at the field and lunch will be provided included in the ticket price. Other snacks and cold drinks will be available for sale.
Turn off the R28 going towards Randfontein at coordinates 26° 7'39.98"S 27°44'46.04"E and make your way around to the field.
Directions from Pretoria: Take N14(R28) towards Krugersdorp continue over ridge up and past Key West towards Randfontein. Turn right onto dual carriageway where R28 intersects with Main Reef Road and continues to be the R28 towards Randfontein. Cross two stop streets and pass Sasol garage on Left. Just after Sasol take next possible right turn onto tar road at Transnet sign. Coordinates at this turning are 26°7'39.98"S 27°44'46.04"E. Pass scrap yard on the right of the road and follow the road over a double Railway crossing shortly thereafter. Tar road then bears to the left until it turns into a Transnet facility. Do not turn here but continue straight onto the dirt road parallel to the railway line. Now keep right on the dirt road which will encircle the perimeter of the field. You will cross another single railway track continue on dirt road keeping right until you arrive at City of Dead Safe Zone.
City of Dead 26° 8'0.13"S 27°43'51.80"E
Cost per person:
EARLY BIRD TOURNAMENT GAME PASS.
Only 25 available until midnight 31 November - R220pp (incl. lunch) - 8 to 10 operators in a team.
TOURNAMENT GAME PASS - R280pp (incl. lunch) - 8 to 10 operators in a team
Exclusive patches only for top two teams based on competition format.
from 7h30 Registration, chrono and team colours, Field exploration
08h00 Game rules, Draw groups, give roster
09h00 Group Game 1
10h00 Break to ammo up and refresh
10h30 Group Game 2
11h30 Break to ammo up and refresh
12h00 Group Game 3
14h00 Top teams Game 1
15h00 Break to ammo up and refresh
15h30 Top teams Game 2
16h30 Prize giving and Raffle
17h30 Leave at leisure.